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John Bannon Destination Zero pdf: A Review of the Best Book on Self-Working Card Magic



John Bannon Destination Zero pdf: A Review of the Ultimate Self-Working Card Magic Book




If you are a fan of card magic, you have probably heard of John Bannon, one of the most influential and creative card magicians of our time. He is known for his ingenious methods, clever presentations, and deceptive effects that fool both laymen and magicians alike. He has published several books and DVDs on card magic, but one of his most acclaimed works is John Bannon Destination Zero pdf, a book that contains 36 self-working card tricks that require no sleight of hand, no gimmicks, and no preparation. In this article, we will review John Bannon Destination Zero pdf and show you why it is a must-read for any card magic enthusiast.




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Introduction




What is John Bannon Destination Zero pdf?




John Bannon Destination Zero pdf is a digital version of the book Destination Zero, which was published by Big Blind Media in 2016. The book is a collection of 36 self-working card tricks that John Bannon created or refined over the years. The pdf format allows you to access the book on any device and enjoy the high-quality photos and diagrams that illustrate the tricks. You can also print out the pages if you prefer to read them on paper.


Why should you read John Bannon Destination Zero pdf?




If you love card magic, you should read John Bannon Destination Zero pdf because it will teach you some of the most amazing and baffling card effects that you can perform with a regular deck of cards. You don't need to be an expert in card manipulation or have years of practice to perform these tricks. All you need is a deck of cards, some basic skills, and a willingness to learn from one of the masters of card magic. You will be able to impress your friends, family, and audiences with these tricks that seem impossible but are actually very easy to do.


The Content of John Bannon Destination Zero pdf




The Structure of the Book




The book is divided into four sections, each containing nine tricks. Each section has a theme that connects the tricks in some way. The themes are:



  • The Fractal Card Magic Section: These tricks use the concept of fractals, which are patterns that repeat themselves at different scales. For example, a snowflake is a fractal because it has smaller snowflakes within it. These tricks use cards that have smaller cards within them, such as split cards or double-faced cards.



  • The Mathematical Card Magic Section: These tricks use mathematical principles, such as probability, permutations, combinations, or algebra. For example, one trick uses the Fibonacci sequence, which is a series of numbers where each number is the sum of the previous two numbers.



  • The Psychological Card Magic Section: These tricks use psychological techniques, such as suggestion, influence, or misdirection. For example, one trick uses a subtle verbal cue to make the spectator think of a certain card.



  • The Subtle Card Magic Section: These tricks use subtle methods, such as key cards, stacks, or false shuffles. For example, one trick uses a clever stack that allows you to reveal any card that the spectator names.



The Tricks in the Book




The book contains 36 tricks, each with a detailed explanation and a clear photo or diagram. The tricks are suitable for beginners, intermediate, and advanced card magicians. Some of the tricks are original creations by John Bannon, while others are his versions or variations of classic effects by other magicians. Some of the tricks are:


The Fractal Card Magic Section





  • Origami Poker: You show four cards that have smaller cards printed on them. You fold them in half and then unfold them to reveal that they have changed into four aces.



  • Mega 'Wave: You show four kings that have different suits on each side. You turn them over one by one and they all change into the same suit. Then you turn them over again and they change back to four different suits.



  • Fractal Re-Call: You show four cards that have smaller cards printed on them. You ask the spectator to name any card. You turn over one of the cards and it matches the named card. Then you turn over the other three cards and they also match the named card.



The Mathematical Card Magic Section





  • Fibonacci Freeze: You show a deck of cards that has numbers from 1 to 13 on the backs. You ask the spectator to name any number from 1 to 13. You deal cards face up until you reach the named number. You turn over the next card and it has the same number on the back. Then you turn over the next two cards and they have the sum of the previous two numbers on the backs. This continues until you reach the end of the Fibonacci sequence.



  • Power Of Poker: You deal five cards face down to yourself and five cards face down to the spectator. You ask the spectator to shuffle their cards and then look at them. You tell them that you can beat their poker hand with your cards. You turn over your cards and reveal a royal flush. Then you turn over their cards and reveal a straight flush.



  • Mathematical Monte: You show three cards: an ace, a two, and a three. You ask the spectator to follow the ace as you mix up the cards. You ask them to point to the ace. They point to one card, but it is not the ace. You turn over the other two cards and they are also not the ace. The ace has vanished from the three cards.



The Psychological Card Magic Section





  • Collusion Illusion: You show a deck of cards and ask the spectator to think of any card. You spread the cards face up and ask them to touch any card. They touch one card, but it is not their thought-of card. You turn over the card they touched and it has a sticker that says "Not this one". You turn over their thought-of card and it has a sticker that says "This one".



  • Free Willy: You show a deck of cards and ask the spectator to cut it anywhere they like. They cut the deck and look at the card they cut to. You tell them that you knew what card they would cut to before they did it. You show them a prediction that matches their card.



  • Big Bad Add: You show a deck of cards and ask the spectator to name any four-digit number. You deal four piles of cards face down, each pile representing one digit of their number. You add up the values of the top cards of each pile and reveal that they match their number.



The Subtle Card Magic Section





  • Bannon Triumph: You show a deck of cards and ask the spectator to choose one and remember it. You shuffle half of the deck face up and half face down, creating a mess of cards. You snap your fingers and spread the deck, revealing that all the cards are now face down except for their chosen card.



  • Dead Reckoning: You show a deck of cards and ask the spectator to name any card. You shuffle the deck and deal some cards face down on the table, stopping whenever you feel like it. You turn over the last card you dealt and it is their named card.



card in the deck and shuffle it. You ask them to name any number from 1 to 52. You deal cards face up from the top of the deck until you reach their number. You turn over the next card and it is their signed card.


The Benefits of John Bannon Destination Zero pdf




The Advantages of Self-Working Card Magic




One of the main benefits of reading John Bannon Destination Zero pdf is that you will learn some of the best self-working card tricks in the world. Self-working card tricks are those that do not require any sleight of hand, such as palming, false shuffles, or double lifts. They rely on clever principles, hidden secrets, or logical sequences that make the magic happen automatically. Some of the advantages of self-working card tricks are:



  • They are easy to learn and perform. You don't need to spend hours practicing or mastering difficult moves. You can focus on your presentation and your interaction with the audience.



  • They are reliable and foolproof. You don't need to worry about making mistakes or getting caught. You can perform them with confidence and enjoy the reactions.



  • They are versatile and adaptable. You can perform them with any deck of cards, in any situation, for any audience. You can also modify them or combine them with other tricks to create your own routines.



The Tips and Advice from John Bannon




Another benefit of reading John Bannon Destination Zero pdf is that you will get valuable tips and advice from John Bannon himself. John Bannon is not only a great creator of card magic, but also a great teacher and performer. He shares his insights and experience on how to make the most out of each trick, how to present them effectively, and how to handle different scenarios. Some of the tips and advice he gives are:



  • How to choose the right cards for each trick, such as which cards to use for split cards or double-faced cards.



  • How to set up the deck for each trick, such as which order to arrange the cards or how to stack them.



  • How to handle the spectators for each trick, such as how to involve them, how to direct their attention, or how to manage their expectations.



  • How to add subtleties and nuances for each trick, such as how to use timing, pacing, or wording.



  • How to add variations and twists for each trick, such as how to change the outcome, the method, or the presentation.



The Bonus Material and Resources




A final benefit of reading John Bannon Destination Zero pdf is that you will get access to some bonus material and resources that will enhance your learning and enjoyment of the book. The bonus material and resources include:



  • A video download that shows John Bannon performing and explaining some of the tricks from the book. You can watch him in action and learn from his style and technique.



  • A link to a website that contains additional material and updates on the book. You can find more tricks, variations, tips, reviews, and feedback from other readers.



  • A bibliography that lists the sources and references that inspired or influenced John Bannon's work. You can explore more books and articles on card magic by other authors.



Conclusion




Summary of the Main Points




In conclusion, John Bannon Destination Zero pdf is a fantastic book that teaches you 36 self-working card tricks that will amaze and entertain any audience. The book is divided into four sections, each with a theme that connects the tricks in some way. The book also gives you tips and advice from John Bannon on how to perform each trick effectively, as well as bonus material and resources that will enrich your experience. If you love card magic, you should definitely read John Bannon Destination Zero pdf and learn from one of the best in the field.


Call to Action




If you are interested in reading John Bannon Destination Zero pdf, you can get it from Big Blind Media's website for only $25. You will get instant access to the pdf file and the video download. You will also get a 60-day money-back guarantee, so you can try it risk-free. Don't miss this opportunity to learn some of the most amazing and baffling card tricks ever created. Click the link below and order your copy of John Bannon Destination Zero pdf today!


Order John Bannon Destination Zero pdf now!


FAQs




Here are some frequently asked questions about John Bannon Destination Zero pdf:



  • Q: How long is the book?



  • A: The book is 206 pages long, with 36 tricks and over 100 photos and diagrams.



  • Q: How long is the video download?



  • A: The video download is 2 hours and 30 minutes long, with 18 tricks and explanations.



  • Q: Do I need any special cards or props to perform the tricks?



  • A: No, you don't need any special cards or props to perform the tricks. All you need is a regular deck of cards, and some optional items such as split cards or double-faced cards.



  • Q: What level of skill do I need to perform the tricks?



  • A: The tricks are suitable for all levels of skill, from beginners to advanced. You don't need any sleight of hand or complicated moves to perform them.



  • Q: What kind of audience can I perform the tricks for?



  • A: You can perform the tricks for any kind of audience, from casual to formal, from small to large, from young to old. The tricks are designed to be entertaining, engaging, and astonishing for everyone.



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